indienova.com/u/npc233/blogread/11039
endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.x=startPos.x……-(startPos.x-endPos.x)*0.2ctrlBPos.y=endPos.y+(endPos.y-startPos.y……endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.y=endPos.y
indienova.com/groups/post/29440
endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.x=startPos.x……-(startPos.x-endPos.x)*0.2ctrlBPos.y=endPos.y+(endPos.y-startPos.y……endPos.y-(endPos.y-startPos.y)*0.2ctrlBPos.y=endPos.y
indienova.com/steam/game/2660350
hükmet.TORBACI OYUNUoyun hakkındaoyun tepeden görünüş ve yön……kontrol edebileceğiniz bir şekilde tasarlanmıştır. yön……+sevimli bir tema+karakter yönetimi+esenyurt haritası
indienova.com/steam/game/2644860
Tyre Y (FL) Tyre Y (FR) Tyre Y (RL) Tyre Y (RR) Tyres……Wheel Y-position (FL) Wheel Y-position (FR) Wheel……Y-position (RL) Wheel Y-position (RR) Suspensions damage
indienova.com/u/466348376/blogread/11049
spoiler]设怪物左上为(0,0),跳字左上为(0,0),由目标生成跳字弧线移动至向右(一倍怪物高度y+……,再做向右(怪物高度-怪物高度y,人物宽2倍的x)弧线移动,持续减少透明度,直至消失 由怪物中心点 A……(x=0,y=0),经过一个身位高点B (x=2,y=3),向右身位宽点C(x=3,y=3)做抛物线移动
indienova.com/u/cfanyjr/blogread/26953
/vertical collision with blocksif(place_meeting(x,y+……sign(vsp),obj_block)){y+=sign(vsp);} vsp=0; grounded……else{grounded=false;}//climbingif(place_meeting(x,y+
indienova.com/steam/game/2503100
historia en Dark City, ¿podrás resolver el caso, y……una mala fama conseguida por los múltiples atracos y……se lleva a cabo el comercio de todo tipo de carga y,
indienova.com/game/richman-4
积极投资不动产购得空地后,可逐层加建,最高五层。……有普通地块与高级地块,普通地块可改建成连锁店(全地图相连);高级地块有五种建筑选择,分别有公园(1 层……股票市场更拟真股票系统是大富翁 4 最大的变革之一,大宇在大富翁 4 中舍弃了以往采取的地图股市点买卖,转变为全实时的买卖
indienova.com/u/lazyeo/blogread/5096
需要检测碰撞的瓷片地图ID代码正文///@description tiles_collision(x , y……, tilemap)///@arg x///@arg y///@arg tilemap var xx,……argument2; //save our current positionxp = x;yp = y;
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